turninstructions: update profiles
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6 changed files with 489 additions and 54 deletions
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@ -16,6 +16,8 @@ assign uphillcutoff 0
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assign validForCars 1
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assign pass1coefficient 1.3
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assign turnInstructionMode = 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style
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---context:way # following code refers to way-tags
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assign turncost if junction=roundabout then 0 else 200
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@ -62,11 +64,15 @@ assign onewaypenalty
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assign ispaved or surface=paved or surface=asphalt or surface=concrete surface=paving_stones
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assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
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assign costfactor
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add max onewaypenalty accesspenalty
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switch and highway= not route=ferry 100000
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add switch islinktype 0.05 0
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switch and highway= not route=ferry 10000
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switch or highway=motorway highway=motorway_link 1
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switch or highway=trunk highway=trunk_link 1
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@ -84,6 +90,48 @@ assign costfactor
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30
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10000
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# way priorities used for voice hint generation
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assign priorityclassifier =
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if ( highway=motorway ) then 30
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else if ( highway=motorway_link ) then 29
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else if ( highway=trunk ) then 28
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else if ( highway=trunk_link ) then 27
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else if ( highway=primary ) then 26
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else if ( highway=primary_link ) then 25
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else if ( highway=secondary ) then 24
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else if ( highway=secondary_link ) then 23
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else if ( highway=tertiary ) then 22
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else if ( highway=tertiary_link ) then 21
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else if ( highway=unclassified ) then 20
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else if ( highway=residential|living_street ) then 6
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else if ( highway=service ) then 6
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else if ( highway=track ) then if tracktype=grade1 then 4 else 2
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else if ( highway=bridleway|road ) then 2
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else 0
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# some more classifying bits used for voice hint generation...
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assign isbadoneway = not equal onewaypenalty 0
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assign isgoodoneway = if reversedirection=yes then oneway=-1
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else if oneway= then junction=roundabout else oneway=yes|true|1
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assign isroundabout = junction=roundabout
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assign isgoodforcars = if greater priorityclassifier 6 then true
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else if highway=residential|living_street|service then true
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else if ( and highway=track tracktype=grade1 ) then true
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else false
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# ... encoded into a bitmask
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assign classifiermask add isbadoneway
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add multiply isgoodoneway 2
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add multiply isroundabout 4
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add multiply islinktype 8
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multiply isgoodforcars 16
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---context:node # following code refers to node tags
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#
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