normalize profiles #312, defaults considerTurnRestrictions #307

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afischerdev 2021-09-08 18:41:23 +02:00
parent e303f34415
commit 6183f567b7
9 changed files with 217 additions and 236 deletions

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@ -1,4 +1,4 @@
# "fastbike-verylowtraffic.brf" -- Version 20-09-2019
# "fastbike-verylowtraffic.brf" -- Version 23.08.2021
# This profile, developed by Ess Bee, is based on the "fastbike-lowtraffic" profile
# it is intended for road cyclists who ride alone and / or in the middle of the week: thus trucks and high traffic are avoided
# (cyclists in group at the weekend will rather use "fastbike.brf" or "fastbike-lowprofile.brf" as groups are better respected by cars and trucks)
@ -14,27 +14,41 @@
#
---context:global # following code refers to global config
assign processUnusedTags false # set to true if you want to display all tags in the "data"
# to generate turn instructions, adapt the mode by need
assign turnInstructionMode 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style, 4=comment-style, 5=gpsies-style, 6=orux-style
assign turnInstructionMode = 1 # %turnInstructionMode% | Mode for the generated turn instructions | [0=none, 1=auto-choose, 2=locus-style, 3=osmand-style]
# Use the following switches to change behaviour
# (1=yes, 0=no):
assign consider_elevation 0 # set to 1 to calculate an elevation_penalty in routing
assign avoid_path 0 # set to 1 to avoid path (a.e. to avoid conflicts with pedestrians!)
assign turnInstructionCatchingRange 8 # 2 turn instructions are generated only when distance > 8 m
assign turnInstructionRoundabouts = 1 # roundabout, "take exit N"
assign considerTurnRestrictions true # turn restrictions are considered
assign consider_elevation = false # %consider_elevation% | set to true to consider costs for elevation | boolean
assign avoid_path = false # %avoid_path% | set to true to avoid pathes | boolean
assign consider_traffic = 1 # %consider_traffic% | 0 => no cost for "traffic_class" or "maxspeed", 1 => costs are considered!: value example 0.3 | number
assign cycleway_lane_penalty = 0 # 0 => when lane, no cost for traffic or max speed, 1 => same cost as on the highway itself: example 0.3
assign turnInstructionCatchingRange = 8 # 2 turn instructions are generated only when distance > 8 m
assign turnInstructionRoundabouts = false # roundabout, no "take exit N" (as "N" may be confusing compared to car)
assign considerTurnRestrictions = true # turn restrictions are considered
assign validForBikes 1
# the elevation parameters
assign downhillcost switch consider_elevation 60 0
assign downhillcutoff 1.5
assign uphillcost switch consider_elevation 100 0
assign uphillcutoff 1.5
# assign downhillcost switch consider_elevation 60 0
# assign downhillcutoff 1.5
# assign uphillcost switch consider_elevation 100 0
# assign uphillcutoff 1.5
assign downhillcost 60
assign downhillcutoff switch consider_elevation 1.5 15
assign uphillcost 100
assign uphillcutoff switch consider_elevation 1.5 15
# extention...(not supported yet)
assign jonctionToLeftCost_HL = 151 # turn left from High to Low prio
assign jonctionToLeftCost_LH = 77 # turn left from Low to High prio
---context:way # following code refers to way-tags
@ -133,114 +147,125 @@ assign onewaypenalty =
)
else 0.0
assign surfacepenalty
switch highway=unclassified|service|track|road|path|footway|cycleway
switch surface=asphalt 0
switch surface=paved switch smoothness=good|excellent 0 0.1 # befestigte(harte)Oberfläche
switch concrete=plates 1 # Betonplattenwege
switch surface=concrete|paving_stones|wood|metal 0.7 # Beton, Pflastersteine, Holz, Metall
switch surface=cobblestone 2 # Kopfsteinpflaster
switch concrete=lanes 3 # Betonspurplatten
switch surface=fine_gravel|compacted 4 # Splitt,verdichtete Oberfläche
switch surface=sett|grass_paver 5 # behauene Pflastersteine, Rasengittersteine
switch surface=gravel|sand|pebblestone|unpaved 10 # Schotter, Sand, Kies, unbefestigt
switch surface=ground|grass|dirt|earth|mud|clay 25 # naturbelassene Oberfläche, Gras, Schutz Schlamm...
# if "surface" is not defined, for service and road asphalt is probable
assign surfacepenalty =
# if "surface" is not defined...
switch surface=
switch highway=service|road 0.1
# then, for Primary, secondary and tertiary asphalt is very probable
switch highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link 0
# then, for residential & Co. probably asphalt..
switch highway=road|residential|unclassified 0.1
# then, for living_street something paved ..
switch highway=living_street 0.3
# then, for "service & cycleway" possibly good (but not sure!) ...
switch highway=service|cycleway 0.5
# in some cases only smoothness is tagged but surface not!
switch smoothness=intermediate|good|excellent 0
# else, check if tracktype=grade1, then is probably paved, so middle penalty
switch tracktype=grade1 1.3
# else, check if tracktype=grade1, then it is "something" paved, so middle penalty
switch tracktype=grade1 0.2
# if a cycleroute is defined, surface can not be horrible...
switch any_cycleroute 3.5 5
# surface not known yet?
5
# no "surface" penalty for other highways
0
switch surface=asphalt 0
switch surface=paved switch smoothness=good|excellent 0.1 0.3 # befestigte(harte)Oberfl sche
switch surface=gravel|sand|pebblestone|unpaved 10 # Schotter, Sand, Kies, unbefestigt
switch surface=ground|grass|dirt|earth|mud|clay 25 # naturbelassene Oberfl sche, Gras, Schutz Schlamm...
switch surface=fine_gravel|compacted switch smoothness=good|excellent 1 4 # Splitt,verdichtete Oberflaesche
switch surface=sett switch smoothness=good|excellent 0.1 0.3 # behauene Pflastersteine
switch concrete=plates 1 # Betonplattenwege
switch surface=concrete|paving_stones|wood|metal 0.8 # Beton, Pflastersteine (geschnitzt), Holz, Metall
switch surface=cobblestone|sett switch smoothness=good|excellent 1 2 # Kopfsteinpflaster
# switch surface=unhewn_cobblestone 3 # ungeschnitzter Pflasterstein
switch concrete=lanes 3 # Betonspurplatten
switch surface=grass_paver 5 # Rasengittersteine
# surface not known and probably not paved / no asphalt...
8
assign tracktypepenalty
switch tracktype= 0
switch tracktype=grade2 1
switch tracktype=grade3 5
switch tracktype=grade3 8
switch tracktype=grade4 15
switch tracktype=grade5 50 0
assign trafficpenalty =
if any_cycleway then 0
else
# if any_cycleway then 0
# else
if highway=primary|primary_link then
(
if estimated_traffic_class=4 then 0.8
else if estimated_traffic_class=5 then 1
else if estimated_traffic_class=6|7 then 2
else 0.6
if estimated_traffic_class=1|2 then 0
else if estimated_traffic_class=3 then multiply 0.4 consider_traffic
else if estimated_traffic_class=4 then multiply 0.8 consider_traffic
else if estimated_traffic_class=5 then multiply 1 consider_traffic
else if estimated_traffic_class=6|7 then multiply 2 consider_traffic
else multiply 0.6 consider_traffic
)
else if highway=secondary|secondary_link then
(
if estimated_traffic_class=3 then 0.3
else if estimated_traffic_class=4 then 0.7
else if estimated_traffic_class=5 then 1
else if estimated_traffic_class=6|7 then 1.5
else 0.2
if estimated_traffic_class=1|2 then multiply 0.1 consider_traffic
else if estimated_traffic_class=3 then multiply 0.3 consider_traffic
else if estimated_traffic_class=4 then multiply 0.7 consider_traffic
else if estimated_traffic_class=5 then multiply 1 consider_traffic
else if estimated_traffic_class=6|7 then multiply 1.5 consider_traffic
else multiply 0.2 consider_traffic
)
else if highway=tertiary|tertiary_link then
(
if estimated_traffic_class=2 then 0.1
else if estimated_traffic_class=3 then 0.2
else if estimated_traffic_class=4 then 0.3
else if estimated_traffic_class=5|6|7 then 0.5
else 0.1
if estimated_traffic_class=1|2 then multiply 0.1 consider_traffic
else if estimated_traffic_class=3 then multiply 0.2 consider_traffic
else if estimated_traffic_class=4 then multiply 0.5 consider_traffic
else multiply if estimated_traffic_class=5|6|7 then multiply 1 consider_traffic
else 0.1 consider_traffic
)
else 0
assign smoothnesspenalty =
switch smoothness=intermediate 0.2
switch smoothness=bad 0.8
switch smoothness=very_bad 1.5
switch smoothness=horrible 2.5 0
switch smoothness=intermediate 0.3
switch smoothness=bad 1
switch smoothness=very_bad 2
switch smoothness=horrible 4.5
0
assign maxspeedpenalty =
switch or highway=primary highway=primary_link
# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 2.2 1
switch maxspeed=50 0.2
switch any_cycleway 0.2
switch maxspeed=60 0.7
switch maxspeed=70 1.2
switch maxspeed=80 1.5
switch maxspeed=90 2.0
switch maxspeed=100 3.0
switch maxspeed=110 11
switch maxspeed=120 12
switch maxspeed=130 13
switch maxspeed= 2.2 0
switch maxspeed=50 multiply 0.2 consider_traffic
# switch any_cycleway multiply 0.2 consider_traffic
switch maxspeed=60 multiply 0.7 consider_traffic
switch maxspeed=70 multiply 1.2 consider_traffic
switch maxspeed=80 multiply 1.5 consider_traffic
switch maxspeed=90 multiply 2.0 consider_traffic
switch maxspeed=100 multiply 3.0 consider_traffic
switch maxspeed=110 multiply 11 consider_traffic
switch maxspeed=120 multiply 12 consider_traffic
switch maxspeed=130 multiply 13 consider_traffic
switch maxspeed= multiply 2.2 consider_traffic 0
switch or highway=secondary highway=secondary_link
# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.9 0.2
switch maxspeed=50 0.1
switch any_cycleway 0.1
switch maxspeed=60 0.2
switch maxspeed=70 0.9
switch maxspeed=80 1.5
switch maxspeed=90 2
switch maxspeed=100 2.5
switch maxspeed=110 11
switch maxspeed=120 12
switch maxspeed=130 13
switch maxspeed= 0.9 0
switch maxspeed=50 multiply 0.1 consider_traffic
# switch any_cycleway multiply 0.1 consider_traffic
switch maxspeed=60 multiply 0.2 consider_traffic
switch maxspeed=70 multiply 0.9 consider_traffic
switch maxspeed=80 multiply 1.5 consider_traffic
switch maxspeed=90 multiply 2 consider_traffic
switch maxspeed=100 multiply 2.5 consider_traffic
switch maxspeed=110 multiply 11 consider_traffic
switch maxspeed=120 multiply 12 consider_traffic
switch maxspeed=130 multiply 13 consider_traffic
switch maxspeed= multiply 0.9 consider_traffic 0
switch or highway=tertiary highway=tertiary_link
# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.2 0.1
switch maxspeed=50 0
switch maxspeed=60 0.1
switch any_cycleway 0.05
switch maxspeed=70 0.2
switch maxspeed=80 0.2
switch maxspeed=90 0.3
switch maxspeed=100 0.4
switch maxspeed=110 11
switch maxspeed=120 12
switch maxspeed=130 13
switch maxspeed= 0.2 0
switch maxspeed=60 multiply 0.1 consider_traffic
# switch any_cycleway 0.05 consider_traffic
switch maxspeed=70 multiply 0.2 consider_traffic
switch maxspeed=80 multiply 0.2 consider_traffic
switch maxspeed=90 multiply 0.3 consider_traffic
switch maxspeed=100 multiply 0.4 consider_traffic
switch maxspeed=110 multiply 11 consider_traffic
switch maxspeed=120 multiply 12 consider_traffic
switch maxspeed=130 multiply 13 consider_traffic
switch maxspeed= multiply 0.2 consider_traffic 0
0
# if bicycle=use_sidepath, then try to prefer the (hopefully!) existing sidepath with a penalty on this highway (only if avoid_path is not set)
@ -248,22 +273,60 @@ assign usesidepathpenalty =
switch bicycle=use_sidepath switch avoid_path 0 0.5 0
# give a light advantage to highways with a relation cycleroute
assign nocycleway_penalty switch any_cycleroute 0 0.1
assign nocycleroute_penalty switch any_cycleroute 0 0.05
assign not_bicycle_designatedpenalty switch bicycle=designated 0 0.1
assign path_penalty if avoid_path then 1 else 0
assign costfactor
assign sum_highwaypenalty
add surfacepenalty
add tracktypepenalty
add trafficpenalty
add smoothnesspenalty
add maxspeedpenalty
add usesidepathpenalty
add nocycleway_penalty
add not_bicycle_designatedpenalty
add path_penalty
add nocycleroute_penalty
not_bicycle_designatedpenalty
# penalties differ when a cycleway is associated to the highway with "cycleway=yes"
assign cycleway_surfacepenalty
switch any_cycleway
switch cycleway:surface= surfacepenalty # if not specified, same as highway
switch cycleway:surface=asphalt 0
switch cycleway:surface=sett 0.3 # behauene Pflastersteine
switch cycleway:surface=paved 0.3 # befestigte(harte)Oberflaesche
switch cycleway:surface=concrete|paving_stones 0.8 # Beton, Pflastersteine (geschnitzt)
switch cycleway:surface=cobblestone|sett 2 # Kopfsteinpflaster
switch cycleway:surface=fine_gravel|compacted 4 # Splitt,verdichtete Oberflaesche
switch cycleway:surface=gravel 10 # Schotter
0 # unknown value...
1000 # noc cycleway
# to be activated after implementation of #241
#assign cycleway_smoothnesspenalty
# switch cycleway:smoothness= smoothnesspenalty # if not specified, same as highway
# switch cycleway:smoothness=intermediate 0.3
# switch cycleway:smoothness=bad 1
# switch cycleway:smoothness=very_bad 2
# switch cycleway:smoothness=horrible 4.5
# 0
# temporary...
assign cycleway_smoothnesspenalty smoothnesspenalty # temporray same as highway
assign sum_cyclewaypenalty
switch any_cycleway # cycleway exists
add multiply maxspeedpenalty cycleway_lane_penalty
add multiply trafficpenalty cycleway_lane_penalty
add cycleway_surfacepenalty
add cycleway_smoothnesspenalty
usesidepathpenalty
# add nocycleroute_penalty
# add not_bicycle_designatedpenalty
10000 # no cycleway
assign costfactor
add min sum_highwaypenalty sum_cyclewaypenalty
switch or highway=proposed highway=abandoned 10000
min 9999
add max onewaypenalty accesspenalty
@ -277,12 +340,13 @@ assign costfactor
switch highway=steps 100
switch route=ferry 11
switch highway=bridleway 31
switch highway=cycleway 1
switch highway=cycleway 0.9
switch highway=living_street 1.2
switch highway=residential 1.4
switch highway=service 1.1
switch highway=track|road|path 1
switch highway=footway 1.7
switch highway=residential switch bicycle_road=yes 1 1.4
switch highway=service switch ( or service= service=alley ) 1.1 11
switch highway=track|road 0.9
switch highway=path switch avoid_path 2 1
switch highway=footway switch bicycle=yes 1.7 4.7
19.9
# way priorities used for voice hint generation
@ -294,18 +358,18 @@ assign priorityclassifier =
else if ( highway=trunk ) then 28
else if ( highway=trunk_link ) then 27
else if ( highway=primary ) then 23
else if ( highway=primary_link ) then 23
else if ( highway=primary_link ) then 9
else if ( highway=secondary ) then 22
else if ( highway=secondary_link ) then 22
else if ( highway=secondary_link ) then 9
else if ( highway=tertiary ) then 21
else if ( highway=tertiary_link ) then 21
else if ( highway=unclassified ) then 6
else if ( highway=residential|living_street ) then 6
else if ( highway=service ) then 6
else if ( highway=cycleway ) then 6
else if ( bicycle=designated ) then 6
else if ( highway=tertiary_link ) then 9
else if ( highway=residential|living_street ) then 8
else if ( highway=unclassified ) then 8
else if ( highway=service ) then 8
else if ( highway=cycleway ) then 8
else if ( bicycle=designated ) then 8
else if ( highway=track|road|path )
then if or surface=asphalt|paved|concrete|wood|metal tracktype=grade1 then 6 else 4
then if or surface=asphalt|paved|paving_stones|concrete|wood|metal tracktype=grade1 then 8 else 6
else if ( highway=steps ) then 2
else if ( highway=pedestrian ) then 2
else 0
@ -331,8 +395,6 @@ assign classifiermask
add multiply islinktype 8
multiply isgoodforcars 16
# include `smoothness=` tags in the response's WayTags for track analysis
assign dummyUsage = smoothness=
---context:node # following code refers to node tags
@ -363,12 +425,20 @@ assign footaccess
0
1
assign railwaypenalty switch railway= 0 255
assign railwaypenalty switch railway= 0 155
# assign signalpenalty switch highway=traffic_signals 99
# switch crossing=traffic_signals 49 0
# note: in case of a "left-turn" at the traffic-signal the penalty is counted twice...
assign barrierpenalty switch barrier= 0
switch barrier=block|bollard 59 139
assign initialcost
add railwaypenalty
# add signalpenalty
add barrierpenalty
switch bikeaccess
0
switch footaccess
300
1000000
1000000