parent
e303f34415
commit
6183f567b7
9 changed files with 217 additions and 236 deletions
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@ -1,4 +1,4 @@
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# "fastbike-verylowtraffic.brf" -- Version 20-09-2019
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# "fastbike-verylowtraffic.brf" -- Version 23.08.2021
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# This profile, developed by Ess Bee, is based on the "fastbike-lowtraffic" profile
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# it is intended for road cyclists who ride alone and / or in the middle of the week: thus trucks and high traffic are avoided
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# (cyclists in group at the weekend will rather use "fastbike.brf" or "fastbike-lowprofile.brf" as groups are better respected by cars and trucks)
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@ -14,27 +14,41 @@
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#
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---context:global # following code refers to global config
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assign processUnusedTags false # set to true if you want to display all tags in the "data"
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# to generate turn instructions, adapt the mode by need
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assign turnInstructionMode 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style, 4=comment-style, 5=gpsies-style, 6=orux-style
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assign turnInstructionMode = 1 # %turnInstructionMode% | Mode for the generated turn instructions | [0=none, 1=auto-choose, 2=locus-style, 3=osmand-style]
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# Use the following switches to change behaviour
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# (1=yes, 0=no):
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assign consider_elevation 0 # set to 1 to calculate an elevation_penalty in routing
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assign avoid_path 0 # set to 1 to avoid path (a.e. to avoid conflicts with pedestrians!)
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assign turnInstructionCatchingRange 8 # 2 turn instructions are generated only when distance > 8 m
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assign turnInstructionRoundabouts = 1 # roundabout, "take exit N"
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assign considerTurnRestrictions true # turn restrictions are considered
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assign consider_elevation = false # %consider_elevation% | set to true to consider costs for elevation | boolean
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assign avoid_path = false # %avoid_path% | set to true to avoid pathes | boolean
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assign consider_traffic = 1 # %consider_traffic% | 0 => no cost for "traffic_class" or "maxspeed", 1 => costs are considered!: value example 0.3 | number
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assign cycleway_lane_penalty = 0 # 0 => when lane, no cost for traffic or max speed, 1 => same cost as on the highway itself: example 0.3
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assign turnInstructionCatchingRange = 8 # 2 turn instructions are generated only when distance > 8 m
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assign turnInstructionRoundabouts = false # roundabout, no "take exit N" (as "N" may be confusing compared to car)
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assign considerTurnRestrictions = true # turn restrictions are considered
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assign validForBikes 1
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# the elevation parameters
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assign downhillcost switch consider_elevation 60 0
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assign downhillcutoff 1.5
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assign uphillcost switch consider_elevation 100 0
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assign uphillcutoff 1.5
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# assign downhillcost switch consider_elevation 60 0
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# assign downhillcutoff 1.5
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# assign uphillcost switch consider_elevation 100 0
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# assign uphillcutoff 1.5
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assign downhillcost 60
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assign downhillcutoff switch consider_elevation 1.5 15
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assign uphillcost 100
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assign uphillcutoff switch consider_elevation 1.5 15
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# extention...(not supported yet)
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assign jonctionToLeftCost_HL = 151 # turn left from High to Low prio
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assign jonctionToLeftCost_LH = 77 # turn left from Low to High prio
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---context:way # following code refers to way-tags
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@ -133,114 +147,125 @@ assign onewaypenalty =
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)
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else 0.0
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assign surfacepenalty
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switch highway=unclassified|service|track|road|path|footway|cycleway
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switch surface=asphalt 0
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switch surface=paved switch smoothness=good|excellent 0 0.1 # befestigte(harte)Oberfläche
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switch concrete=plates 1 # Betonplattenwege
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switch surface=concrete|paving_stones|wood|metal 0.7 # Beton, Pflastersteine, Holz, Metall
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switch surface=cobblestone 2 # Kopfsteinpflaster
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switch concrete=lanes 3 # Betonspurplatten
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switch surface=fine_gravel|compacted 4 # Splitt,verdichtete Oberfläche
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switch surface=sett|grass_paver 5 # behauene Pflastersteine, Rasengittersteine
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switch surface=gravel|sand|pebblestone|unpaved 10 # Schotter, Sand, Kies, unbefestigt
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switch surface=ground|grass|dirt|earth|mud|clay 25 # naturbelassene Oberfläche, Gras, Schutz Schlamm...
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# if "surface" is not defined, for service and road asphalt is probable
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assign surfacepenalty =
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# if "surface" is not defined...
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switch surface=
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switch highway=service|road 0.1
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# then, for Primary, secondary and tertiary asphalt is very probable
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switch highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link 0
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# then, for residential & Co. probably asphalt..
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switch highway=road|residential|unclassified 0.1
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# then, for living_street something paved ..
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switch highway=living_street 0.3
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# then, for "service & cycleway" possibly good (but not sure!) ...
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switch highway=service|cycleway 0.5
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# in some cases only smoothness is tagged but surface not!
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switch smoothness=intermediate|good|excellent 0
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# else, check if tracktype=grade1, then is probably paved, so middle penalty
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switch tracktype=grade1 1.3
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# else, check if tracktype=grade1, then it is "something" paved, so middle penalty
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switch tracktype=grade1 0.2
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# if a cycleroute is defined, surface can not be horrible...
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switch any_cycleroute 3.5 5
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# surface not known yet?
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5
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# no "surface" penalty for other highways
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0
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switch surface=asphalt 0
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switch surface=paved switch smoothness=good|excellent 0.1 0.3 # befestigte(harte)Oberfl sche
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switch surface=gravel|sand|pebblestone|unpaved 10 # Schotter, Sand, Kies, unbefestigt
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switch surface=ground|grass|dirt|earth|mud|clay 25 # naturbelassene Oberfl sche, Gras, Schutz Schlamm...
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switch surface=fine_gravel|compacted switch smoothness=good|excellent 1 4 # Splitt,verdichtete Oberflaesche
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switch surface=sett switch smoothness=good|excellent 0.1 0.3 # behauene Pflastersteine
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switch concrete=plates 1 # Betonplattenwege
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switch surface=concrete|paving_stones|wood|metal 0.8 # Beton, Pflastersteine (geschnitzt), Holz, Metall
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switch surface=cobblestone|sett switch smoothness=good|excellent 1 2 # Kopfsteinpflaster
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# switch surface=unhewn_cobblestone 3 # ungeschnitzter Pflasterstein
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switch concrete=lanes 3 # Betonspurplatten
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switch surface=grass_paver 5 # Rasengittersteine
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# surface not known and probably not paved / no asphalt...
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8
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assign tracktypepenalty
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switch tracktype= 0
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switch tracktype=grade2 1
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switch tracktype=grade3 5
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switch tracktype=grade3 8
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switch tracktype=grade4 15
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switch tracktype=grade5 50 0
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assign trafficpenalty =
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if any_cycleway then 0
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else
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# if any_cycleway then 0
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# else
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if highway=primary|primary_link then
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(
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if estimated_traffic_class=4 then 0.8
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else if estimated_traffic_class=5 then 1
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else if estimated_traffic_class=6|7 then 2
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else 0.6
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if estimated_traffic_class=1|2 then 0
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else if estimated_traffic_class=3 then multiply 0.4 consider_traffic
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else if estimated_traffic_class=4 then multiply 0.8 consider_traffic
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else if estimated_traffic_class=5 then multiply 1 consider_traffic
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else if estimated_traffic_class=6|7 then multiply 2 consider_traffic
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else multiply 0.6 consider_traffic
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)
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else if highway=secondary|secondary_link then
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(
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if estimated_traffic_class=3 then 0.3
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else if estimated_traffic_class=4 then 0.7
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else if estimated_traffic_class=5 then 1
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else if estimated_traffic_class=6|7 then 1.5
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else 0.2
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if estimated_traffic_class=1|2 then multiply 0.1 consider_traffic
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else if estimated_traffic_class=3 then multiply 0.3 consider_traffic
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else if estimated_traffic_class=4 then multiply 0.7 consider_traffic
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else if estimated_traffic_class=5 then multiply 1 consider_traffic
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else if estimated_traffic_class=6|7 then multiply 1.5 consider_traffic
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else multiply 0.2 consider_traffic
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)
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else if highway=tertiary|tertiary_link then
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(
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if estimated_traffic_class=2 then 0.1
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else if estimated_traffic_class=3 then 0.2
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else if estimated_traffic_class=4 then 0.3
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else if estimated_traffic_class=5|6|7 then 0.5
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else 0.1
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if estimated_traffic_class=1|2 then multiply 0.1 consider_traffic
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else if estimated_traffic_class=3 then multiply 0.2 consider_traffic
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else if estimated_traffic_class=4 then multiply 0.5 consider_traffic
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else multiply if estimated_traffic_class=5|6|7 then multiply 1 consider_traffic
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else 0.1 consider_traffic
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)
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else 0
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assign smoothnesspenalty =
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switch smoothness=intermediate 0.2
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switch smoothness=bad 0.8
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switch smoothness=very_bad 1.5
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switch smoothness=horrible 2.5 0
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switch smoothness=intermediate 0.3
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switch smoothness=bad 1
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switch smoothness=very_bad 2
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switch smoothness=horrible 4.5
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0
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assign maxspeedpenalty =
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switch or highway=primary highway=primary_link
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# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 2.2 1
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switch maxspeed=50 0.2
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switch any_cycleway 0.2
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switch maxspeed=60 0.7
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switch maxspeed=70 1.2
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switch maxspeed=80 1.5
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switch maxspeed=90 2.0
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switch maxspeed=100 3.0
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switch maxspeed=110 11
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switch maxspeed=120 12
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switch maxspeed=130 13
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switch maxspeed= 2.2 0
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switch maxspeed=50 multiply 0.2 consider_traffic
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# switch any_cycleway multiply 0.2 consider_traffic
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switch maxspeed=60 multiply 0.7 consider_traffic
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switch maxspeed=70 multiply 1.2 consider_traffic
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switch maxspeed=80 multiply 1.5 consider_traffic
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switch maxspeed=90 multiply 2.0 consider_traffic
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switch maxspeed=100 multiply 3.0 consider_traffic
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switch maxspeed=110 multiply 11 consider_traffic
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switch maxspeed=120 multiply 12 consider_traffic
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switch maxspeed=130 multiply 13 consider_traffic
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switch maxspeed= multiply 2.2 consider_traffic 0
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switch or highway=secondary highway=secondary_link
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# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.9 0.2
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switch maxspeed=50 0.1
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switch any_cycleway 0.1
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switch maxspeed=60 0.2
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switch maxspeed=70 0.9
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switch maxspeed=80 1.5
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switch maxspeed=90 2
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switch maxspeed=100 2.5
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switch maxspeed=110 11
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switch maxspeed=120 12
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switch maxspeed=130 13
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switch maxspeed= 0.9 0
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switch maxspeed=50 multiply 0.1 consider_traffic
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# switch any_cycleway multiply 0.1 consider_traffic
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switch maxspeed=60 multiply 0.2 consider_traffic
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switch maxspeed=70 multiply 0.9 consider_traffic
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switch maxspeed=80 multiply 1.5 consider_traffic
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switch maxspeed=90 multiply 2 consider_traffic
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switch maxspeed=100 multiply 2.5 consider_traffic
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switch maxspeed=110 multiply 11 consider_traffic
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switch maxspeed=120 multiply 12 consider_traffic
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switch maxspeed=130 multiply 13 consider_traffic
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switch maxspeed= multiply 0.9 consider_traffic 0
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switch or highway=tertiary highway=tertiary_link
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# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.2 0.1
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switch maxspeed=50 0
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switch maxspeed=60 0.1
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switch any_cycleway 0.05
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switch maxspeed=70 0.2
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switch maxspeed=80 0.2
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switch maxspeed=90 0.3
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switch maxspeed=100 0.4
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switch maxspeed=110 11
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switch maxspeed=120 12
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switch maxspeed=130 13
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switch maxspeed= 0.2 0
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switch maxspeed=60 multiply 0.1 consider_traffic
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# switch any_cycleway 0.05 consider_traffic
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switch maxspeed=70 multiply 0.2 consider_traffic
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switch maxspeed=80 multiply 0.2 consider_traffic
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switch maxspeed=90 multiply 0.3 consider_traffic
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switch maxspeed=100 multiply 0.4 consider_traffic
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switch maxspeed=110 multiply 11 consider_traffic
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switch maxspeed=120 multiply 12 consider_traffic
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switch maxspeed=130 multiply 13 consider_traffic
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switch maxspeed= multiply 0.2 consider_traffic 0
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0
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# if bicycle=use_sidepath, then try to prefer the (hopefully!) existing sidepath with a penalty on this highway (only if avoid_path is not set)
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@ -248,22 +273,60 @@ assign usesidepathpenalty =
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switch bicycle=use_sidepath switch avoid_path 0 0.5 0
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# give a light advantage to highways with a relation cycleroute
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assign nocycleway_penalty switch any_cycleroute 0 0.1
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assign nocycleroute_penalty switch any_cycleroute 0 0.05
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assign not_bicycle_designatedpenalty switch bicycle=designated 0 0.1
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assign path_penalty if avoid_path then 1 else 0
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assign costfactor
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assign sum_highwaypenalty
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add surfacepenalty
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add tracktypepenalty
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add trafficpenalty
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add smoothnesspenalty
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add maxspeedpenalty
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add usesidepathpenalty
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add nocycleway_penalty
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add not_bicycle_designatedpenalty
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add path_penalty
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add nocycleroute_penalty
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not_bicycle_designatedpenalty
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# penalties differ when a cycleway is associated to the highway with "cycleway=yes"
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assign cycleway_surfacepenalty
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switch any_cycleway
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switch cycleway:surface= surfacepenalty # if not specified, same as highway
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switch cycleway:surface=asphalt 0
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switch cycleway:surface=sett 0.3 # behauene Pflastersteine
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switch cycleway:surface=paved 0.3 # befestigte(harte)Oberflaesche
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switch cycleway:surface=concrete|paving_stones 0.8 # Beton, Pflastersteine (geschnitzt)
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switch cycleway:surface=cobblestone|sett 2 # Kopfsteinpflaster
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switch cycleway:surface=fine_gravel|compacted 4 # Splitt,verdichtete Oberflaesche
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switch cycleway:surface=gravel 10 # Schotter
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0 # unknown value...
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1000 # noc cycleway
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# to be activated after implementation of #241
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#assign cycleway_smoothnesspenalty
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# switch cycleway:smoothness= smoothnesspenalty # if not specified, same as highway
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# switch cycleway:smoothness=intermediate 0.3
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# switch cycleway:smoothness=bad 1
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# switch cycleway:smoothness=very_bad 2
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# switch cycleway:smoothness=horrible 4.5
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# 0
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# temporary...
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assign cycleway_smoothnesspenalty smoothnesspenalty # temporray same as highway
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assign sum_cyclewaypenalty
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switch any_cycleway # cycleway exists
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add multiply maxspeedpenalty cycleway_lane_penalty
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add multiply trafficpenalty cycleway_lane_penalty
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add cycleway_surfacepenalty
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add cycleway_smoothnesspenalty
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usesidepathpenalty
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# add nocycleroute_penalty
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# add not_bicycle_designatedpenalty
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10000 # no cycleway
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assign costfactor
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add min sum_highwaypenalty sum_cyclewaypenalty
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switch or highway=proposed highway=abandoned 10000
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min 9999
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add max onewaypenalty accesspenalty
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@ -277,12 +340,13 @@ assign costfactor
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switch highway=steps 100
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switch route=ferry 11
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switch highway=bridleway 31
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switch highway=cycleway 1
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switch highway=cycleway 0.9
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switch highway=living_street 1.2
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switch highway=residential 1.4
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switch highway=service 1.1
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switch highway=track|road|path 1
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switch highway=footway 1.7
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switch highway=residential switch bicycle_road=yes 1 1.4
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switch highway=service switch ( or service= service=alley ) 1.1 11
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switch highway=track|road 0.9
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switch highway=path switch avoid_path 2 1
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switch highway=footway switch bicycle=yes 1.7 4.7
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19.9
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# way priorities used for voice hint generation
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@ -294,18 +358,18 @@ assign priorityclassifier =
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else if ( highway=trunk ) then 28
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else if ( highway=trunk_link ) then 27
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else if ( highway=primary ) then 23
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else if ( highway=primary_link ) then 23
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else if ( highway=primary_link ) then 9
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else if ( highway=secondary ) then 22
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else if ( highway=secondary_link ) then 22
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else if ( highway=secondary_link ) then 9
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else if ( highway=tertiary ) then 21
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else if ( highway=tertiary_link ) then 21
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else if ( highway=unclassified ) then 6
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else if ( highway=residential|living_street ) then 6
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else if ( highway=service ) then 6
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else if ( highway=cycleway ) then 6
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else if ( bicycle=designated ) then 6
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else if ( highway=tertiary_link ) then 9
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else if ( highway=residential|living_street ) then 8
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else if ( highway=unclassified ) then 8
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else if ( highway=service ) then 8
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else if ( highway=cycleway ) then 8
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else if ( bicycle=designated ) then 8
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else if ( highway=track|road|path )
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then if or surface=asphalt|paved|concrete|wood|metal tracktype=grade1 then 6 else 4
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then if or surface=asphalt|paved|paving_stones|concrete|wood|metal tracktype=grade1 then 8 else 6
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else if ( highway=steps ) then 2
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else if ( highway=pedestrian ) then 2
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else 0
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@ -331,8 +395,6 @@ assign classifiermask
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add multiply islinktype 8
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multiply isgoodforcars 16
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# include `smoothness=` tags in the response's WayTags for track analysis
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assign dummyUsage = smoothness=
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---context:node # following code refers to node tags
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@ -363,12 +425,20 @@ assign footaccess
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0
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1
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assign railwaypenalty switch railway= 0 255
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assign railwaypenalty switch railway= 0 155
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# assign signalpenalty switch highway=traffic_signals 99
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# switch crossing=traffic_signals 49 0
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# note: in case of a "left-turn" at the traffic-signal the penalty is counted twice...
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assign barrierpenalty switch barrier= 0
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switch barrier=block|bollard 59 139
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assign initialcost
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add railwaypenalty
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# add signalpenalty
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add barrierpenalty
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switch bikeaccess
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0
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switch footaccess
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300
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1000000
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1000000
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Loading…
Add table
Add a link
Reference in a new issue