BR.Iternity = BR.Control.extend({ options: { heading: 'Iternity' }, onAdd: function (map) { var container = BR.Control.prototype.onAdd.call(this, map); this.update(); return container; }, update: function (polyline, segments) { var i, j, iter, html = ''; html += '
';
        for (i = 0; segments && i < segments.length; i++)
        {
            iter = segments[i].feature.iternity;
            for (j = 0; iter && j < iter.length; j++)
            {
              html += iter[j] + '\n';
            }
        }
        html += '
'; this._content.innerHTML = html; }, calcStats: function(polyline, segments) { var stats = { trackLength: 0, filteredAscend: 0, plainAscend: 0, cost: 0 }; var i, props; for (i = 0; segments && i < segments.length; i++) { props = segments[i].feature.properties; stats.trackLength += +props['track-length']; stats.filteredAscend += +props['filtered ascend']; stats.plainAscend += +props['plain-ascend']; stats.cost += +props['cost']; } return stats; } });